﻿// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using System;
using System.Collections.Generic;
using osu.Framework.Bindables;
using osuTK.Graphics;

namespace osu.Game.Graphics.UserInterface
{
    public abstract class RollingCounter<T> : Container, IHasAccentColour
        where T : struct, IEquatable<T>
    {
        /// <summary>
        /// The current value.
        /// </summary>
        public Bindable<T> Current = new Bindable<T>();

        protected SpriteText DisplayedCountSpriteText;

        /// <summary>
        /// If true, the roll-up duration will be proportional to change in value.
        /// </summary>
        protected virtual bool IsRollingProportional => false;

        /// <summary>
        /// If IsRollingProportional = false, duration in milliseconds for the counter roll-up animation for each
        /// element; else duration in milliseconds for the counter roll-up animation in total.
        /// </summary>
        protected virtual double RollingDuration => 0;

        /// <summary>
        /// Easing for the counter rollover animation.
        /// </summary>
        protected virtual Easing RollingEasing => Easing.OutQuint;

        private T displayedCount;

        /// <summary>
        /// Value shown at the current moment.
        /// </summary>
        public virtual T DisplayedCount
        {
            get => displayedCount;

            set
            {
                if (EqualityComparer<T>.Default.Equals(displayedCount, value))
                    return;

                displayedCount = value;
                DisplayedCountSpriteText.Text = FormatCount(value);
            }
        }

        public abstract void Increment(T amount);

        public float TextSize
        {
            get => DisplayedCountSpriteText.Font.Size;
            set => DisplayedCountSpriteText.Font = DisplayedCountSpriteText.Font.With(size: value);
        }

        public Color4 AccentColour
        {
            get => DisplayedCountSpriteText.Colour;
            set => DisplayedCountSpriteText.Colour = value;
        }

        /// <summary>
        /// Skeleton of a numeric counter which value rolls over time.
        /// </summary>
        protected RollingCounter()
        {
            Children = new Drawable[]
            {
                DisplayedCountSpriteText = new OsuSpriteText { Font = OsuFont.Numeric }
            };

            TextSize = 40;
            AutoSizeAxes = Axes.Both;

            DisplayedCount = Current.Value;

            Current.ValueChanged += val =>
            {
                if (IsLoaded) TransformCount(displayedCount, val.NewValue);
            };
        }

        protected override void LoadComplete()
        {
            base.LoadComplete();

            DisplayedCountSpriteText.Text = FormatCount(Current.Value);
        }

        /// <summary>
        /// Sets count value, bypassing rollover animation.
        /// </summary>
        /// <param name="count">New count value.</param>
        public virtual void SetCountWithoutRolling(T count)
        {
            Current.Value = count;
            StopRolling();
        }

        /// <summary>
        /// Stops rollover animation, forcing the displayed count to be the actual count.
        /// </summary>
        public virtual void StopRolling()
        {
            FinishTransforms(false, nameof(DisplayedCount));
            DisplayedCount = Current.Value;
        }

        /// <summary>
        /// Resets count to default value.
        /// </summary>
        public virtual void ResetCount()
        {
            SetCountWithoutRolling(default);
        }

        /// <summary>
        /// Calculates the duration of the roll-up animation by using the difference between the current visible value
        /// and the new final value.
        /// </summary>
        /// <remarks>
        /// To be used in conjunction with IsRollingProportional = true.
        /// Unless a derived class needs to have a proportional rolling, it is not necessary to override this function.
        /// </remarks>
        /// <param name="currentValue">Current visible value.</param>
        /// <param name="newValue">New final value.</param>
        /// <returns>Calculated rollover duration in milliseconds.</returns>
        protected virtual double GetProportionalDuration(T currentValue, T newValue)
        {
            return RollingDuration;
        }

        /// <summary>
        /// Used to format counts.
        /// </summary>
        /// <param name="count">Count to format.</param>
        /// <returns>Count formatted as a string.</returns>
        protected virtual string FormatCount(T count)
        {
            return count.ToString();
        }

        /// <summary>
        /// Called when the count is updated to add a transformer that changes the value of the visible count (i.e.
        /// implement the rollover animation).
        /// </summary>
        /// <param name="currentValue">Count value before modification.</param>
        /// <param name="newValue">Expected count value after modification.</param>
        protected virtual void TransformCount(T currentValue, T newValue)
        {
            double rollingTotalDuration =
                IsRollingProportional
                    ? GetProportionalDuration(currentValue, newValue)
                    : RollingDuration;

            this.TransformTo(nameof(DisplayedCount), newValue, rollingTotalDuration, RollingEasing);
        }
    }
}
